I was kind of assuming each spirit spent at each rank was adding the bonus displayed, not that you needed to spend 10/20 spirits and complete the rank just to get that single boost, given how long each spirit tends to take to get, and that you can't really do speed runs on the faster early levels given Rebirth is at level 600 on Haru, which is still probably going to take several days to get to that point again. Presumably I am also getting 20% more gold gain from the spirits spent there. If I look at Choyo in level 5 in this game now she has STR 85, whereas in another game with no artifacts/pets at level 5 she has STR 77, or basically a 10% increase. I just reset for the first time with 37 spirits (continuing quite a while after Rebirth was available), I put 20 into "All Damage" so it is now Rank 1 (still shows +10%), whereas putting 5 in "Gold Gain" got it to Rank 1 (still +10% again), but another 10 got it to Rank 2, where it is now showing +20%. Spam will be removed It combines the hunt for cool loot with idle systems. An idle card game where you kill monsters. It really is looking to be just an excuse to look at cartoon boobs at this point. Rated 5/5 by shane morris on October 26, 2021. ![]() ![]() No noticable increase in early game speed or leveling progress i couldnt tell i had reset unlike every other clicker game where you at least feel the increase in speed early on.Īnyway, still looking for some form of substance here. #SAKURA CLICKER HOW TO GET SPIRITS OFFLINE#I might do my second reset now or wait until a night of offline farming, first reset did almost nothing unlocking all allies dps to rank 1 then putting another 7 into all dps but not having enough to get the rank. Im trying to figure out if there is actually any strategy to this game or if its just laid out in a non sensical format, like it was made by people who know clicker games exist, maybe played one for a few minuets, but dont understand why people play them or what makes them so damn addicting. The retuns on early heroes are pretty bad for the cost as well.theres no proper scaling on cost of hero leveling and return, meaning you can spend a crazy amount of gold getting lower level character to a new skill and have the cost spent not equal to one level on the last hero on the list youve anted a few skills do more than just ally dps but still Even when i hit milestones and get a character skills, which btw are spaced way too far apart. I find myself grinding for very small returns, relying on pop up clickables to progress and that progression yeilds almost no progress.which means if im not putting 100% of my focus on the game im making almost no progress, which sort of defeats the purpose of games like this imo. Game doesnt flow like other clicker games where they sort of set you up to hit a wall just in time to reset for a return that will get you past the wall, rise and repeat. Seems to me the returns on rebirth are very slight.
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